Friday, December 21, 2007
Adding real-time shadow to Papervision3D objects
Here's another experiment with PV3D. This time applying real-time shadow in 3D by using 2 cameras and 2 viewports. The shadow is basically the same object with a blur filter and ColorTransform applied.
Wednesday, December 5, 2007
Playing with Papervision3D 2.0 Alpha
The new 2.0 has a few new exciting things going. I got to play with PV3D's primitives classes and I am still trying to figure out how to get the shaders to work. As you can see the light object is there but the actual shades don't show. But everything looks smooth and promising. Click the image to see my experiment on it.
Update: Finally got the shaders to work (click below to see). As it turns out that I need to pass it the bitmap of the material instead of just the material.
Update: Finally got the shaders to work (click below to see). As it turns out that I need to pass it the bitmap of the material instead of just the material.
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