The new 2.0 has a few new exciting things going. I got to play with PV3D's primitives classes and I am still trying to figure out how to get the shaders to work. As you can see the light object is there but the actual shades don't show. But everything looks smooth and promising. Click the image to see my experiment on it.
Update: Finally got the shaders to work (click below to see). As it turns out that I need to pass it the bitmap of the material instead of just the material.
1 comments:
Yo, that's CRAZY!!!!!
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